Tidy Up History We're Steam Deck Ready!
Pre-launch Deck testing notes, 60 FPS goals, and content timing clarifications from Casual Human.
On 14 September 2026—two days before ship—Casual Human published We’re Steam Deck Ready! for Tidy Up History (Steam app 4870430). The post is part hardware confidence, part content honesty. This wiki page preserves what that announcement meant before launch and how to read it after 16 September 2026, including pointers to the Steam Deck play guide, system requirements, and launch hotfixes.
What “Deck Ready” claimed
Casual Human described extensive Steam Deck testing and optimization aimed at smooth 60 FPS play, plus full gamepad support. They also noted that the official Steam Deck compatibility badge can take longer to appear on the store than the studio’s own readiness work. In other words: treat the news post as the developer’s performance intent, and treat the Valve badge as a separate checklist that may lag.
Practical takeaway for buyers:
- Deck and couch play were first-class targets, not afterthoughts.
- You should still verify thermals and settings on your own unit—museum halls with dense props can spike load.
- Full gamepad support on the Steam features panel matches the announcement’s controller focus.
Step-by-step handheld habits, sensitivity, and post-1.0.2 camera comfort live on Steam Deck.
Windows native vs Deck expectations
The published PC minimums remain a Windows table: Windows 10, Intel i5-2500-class CPU, 16 GB RAM, GTX 1050, DirectX 11, about 2 GB storage. Deck play uses SteamOS/Proton-style paths under Valve’s stack, but Casual Human did not replace the Windows store requirements with a separate Deck SKU. Read both truths together:
- Desktop owners: meet the system requirements table first.
- Deck owners: lean on the studio’s 60 FPS and gamepad claims, then smoke-test Cerapoda before a four-hour Egypt session.
The 16 GB PC minimum is a density warning even if Deck hardware differs—close background downloads either way.
Storyline postponed
The same announcement stated the storyline is postponed and not in launch. Players who expected a narrative campaign at 1.0 should recalibrate: launch is the cozy restoration loop—clean, organize, learn, unlock, assemble, level abilities—without the delayed story layer.
How that affects wiki advice:
- Walkthrough routes remain hall-and-system focused, not chapter-script focused.
- Do not wait for story flags before finishing Complete [room] work.
- Future story drops will deserve their own Updates Hub entry when they ship; this page only records the postponement.
Sauropods replaced for launch
Casual Human also clarified that sauropods were replaced by non-dinosaurian creatures at launch, with a dedicated sauropod room planned for a future update. The live prehistoric roster still includes halls such as Cerapoda, Theropods, Ornithopods & Thyreophorans, and Non-Dinosaurian—that Non-Dinosaurian wing is not a placeholder name; it is content you should finish.
Player implications:
- Do not softlock your completionism on sauropod mounts that are not in the launch build.
- Prioritize Non-Dinosaurian displays for Assembler / prehistoric completion energy.
- Room theme notes on Museum Rooms and assembly habits on Dinosaur Skeletons should be read with “sauropods later” in mind.
Language support callout
The Deck-ready post mentioned Simplified Chinese support at launch among broader localization work. This wiki still covers en / fr / de / es only (Steam languages minus Simplified Chinese for the site). Chinese UI availability on Steam does not change English guide accuracy.
Optional flavor
The announcement included light cat-photo humor in Casual Human’s voice. It does not affect mechanics. Enjoy the studio tone, then get back to dusting pedestals.
After launch: how the post ages
Once the game released on 16 September 2026, the Deck-ready article became historical context plus a checklist of promises to verify in your own play:
| Claim in the post | Post-launch reading |
|---|---|
| Extensive Deck testing / 60 FPS goal | Smoke-test on device; adjust TDP/frame cap if needed |
| Full gamepad support | Confirmed as a Steam feature; remap via Controls |
| Badge may lag | Buy/play based on studio notes + personal test, not badge alone |
| Storyline postponed | Still absent at launch—restore without waiting |
| Sauropods later / Non-Dinosaurian now | Finish Non-Dinosaurian; watch Updates for sauropod room |
Launch-week code fixes arrived separately as 1.0.1 and 1.0.2—softlock/key/camera changes summarized on Launch Hotfixes. Those patches improve Deck comfort too (especially disabled camera bobbing in 1.0.2) but were not part of the 14 Sep announcement text.
Suggested reading order
- This page — know what was promised on 14 Sep.
- Launch Day Notes — ship date, sale, feature verbs, 25 achievements.
- Launch Hotfixes — 1.0.1 / 1.0.2 behavior changes.
- Steam Deck — how to actually play on handheld/gamepad.
- System Requirements — Windows floor specs and RAM warning.
Buying and session planning
Introductory −15% pricing was tied to launch messaging through 30 September 2026. Deck readiness does not change the sale clock. If you are choosing between desktop and Deck installs, remember saves are still single-player—no co-op partner on either device.
A sane first Deck evening: update to latest build (include hotfixes), set low look sensitivity, clear one small hall while listening for key audio cues from 1.0.1, then decide whether 60 FPS holds in your busiest unlocked wing.
What this page will not invent
- Exact Deck Verification OS build numbers Valve might assign later
- Fabricated battery-life minutes
- A fake sauropod unlock date
- Story synopsis for content that was postponed
Cross-links for curators on the go
- Hardware: System Requirements
- Input comfort: Controls · Steam Deck
- Progression after softlock fixes: Abilities and XP · Keys and Wings
- Patch cluster: Launch Hotfixes · hub at Updates
Casual Human’s message was clear: the museum should feel good in your hands at sixty frames, the story and sauropods can wait, and Non-Dinosaurian halls are real work for launch week. Keep this page bookmarked until the official badge and future sauropod update land—then we will file newer notes beside it.
Frequently Asked Questions
Quick answers to the most common questions.
Did Casual Human claim 60 FPS on Steam Deck?
Yes—the 14 Sep 2026 post described optimization for smooth 60 FPS after extensive testing. Practical tips sit on Steam Deck.
Is the storyline in the launch build?
No. The Deck Ready announcement said the storyline is postponed and not in launch. Restore systems via the Walkthrough meanwhile.
Are sauropods in the game at launch?
Sauropods were replaced by non-dinosaurian creatures for launch, with a future sauropod room planned. See Museum Rooms.
Does Deck Ready replace the 16 GB PC minimum?
No. Windows minimums still list 16 GB RAM on System Requirements.
Where are post-launch camera and key fixes?
Launch Hotfixes 1.0.1 and 1.0.2 are summarized on Launch Hotfixes.