Tidy Up History Launch Hotfixes — 1.0.1 & 1.0.2
Day-one softlock fixes, key pickup changes, and camera comfort updates from Casual Human.
Casual Human shipped Tidy Up History on 16 September 2026 (Steam app 4870430) and followed quickly with two launch hotfixes. This page consolidates Launch Hotfix 1.0.1 (16 Sep) and Launch Hotfix 1.0.2 (17 Sep) so you can update habits without hunting Steam news threads. Pair it with the Launch Day Notes baseline and the practical guides linked below.
We only record what the official notes state. Ability names beyond Porter 2, exact XP tables, and undocumented room changes are out of scope until Casual Human publishes them.
Why these hotfixes matter
Launch week cozy sims often hide softlocks behind “just explore more” advice. Hotfix 1.0.1 specifically addresses players who leveled into mobility/porter progression without enough cleaning investment, plus keys that interaction priority had blocked. Hotfix 1.0.2 is a comfort patch: camera bobbing off, taller camera, and mouse sensitivity tuning. Together they change how you should plan the first five levels and how you hunt Keymaster progress.
Launch Hotfix 1.0.1 (16 September 2026)
Softlocks from skipping cleaning skills
Casual Human called out softlocks that appeared when players did not prioritize cleaning skills. In practice that means early XP spent entirely on non-cleaning tools can leave you underpowered for dirt and damage gates that still sit between you and healthy progression. If your first sessions felt stuck despite open doors, reopen the ability menu and check whether cleaning investments are lagging.
Actionable response:
- Finish a small dirty zone completely so XP arrives from real restoration work.
- Spend the next points into cleaning efficiency before novelty picks.
- Re-test the hall that felt softlocked before assuming a missing key.
Deep guidance lives in Abilities and XP and the cleaning loop on Cleaning and Repairs if you need the full habit stack.
Porter 2 level requirement raised
The notes increased the level requirement for Porter 2 so players must unlock a few cleaning skills before reaching Level 5. That is an intentional pacing gate: Casual Human wants early builds to include cleaning investment instead of racing straight into porter comfort.
How to play around it:
- Treat Porter 2 as a mid-early milestone, not a Level 5 default.
- Plan your first four levels around cleaning (and maybe one highlight/carry stopgap) so the Porter 2 unlock arrives honestly.
- If you already passed Level 5 on an older build before the hotfix, still verify you own the cleaning skills the gate was meant to enforce—older softlock habits can linger in player behavior even when the code is fixed.
Interaction priority and blocked keys
Hotfix 1.0.1 adjusted interaction priority so players can collect keys that were previously blocked by items requiring specific abilities. Before the fix, a key could sit “in plain sight” while the interact prompt preferred a skill-gated prop. After the fix, key pickup should win that contest.
Important companion change: those keys are now visually hidden. You locate them with audio cues, then pick them up. Visual sparkle hunting alone is no longer enough for the affected set.
Search habits that match 1.0.1:
- Lower sprint usage in suspicious corners; walk and listen.
- Wear headphones or raise game audio while key-hunting.
- Clear ability-gated clutter when you can, but do not assume a blocked prompt means the key is gone—priority should favor the key now.
- After major cleans, re-sweep with audio focus even if the room “looks empty.”
Full wing strategy remains on Keys and Wings. Use this hotfix page as the reason your old “eyes only” sweeps need an audio pass.
Launch Hotfix 1.0.2 (17 September 2026)
Camera bobbing disabled
Casual Human disabled camera bobbing because it was causing discomfort. For a first-person museum cleaner you spend hours staring at pedestals and floor clutter, bobbing compounds nausea and eye strain. After 1.0.2, movement should feel steadier.
If you still feel motion discomfort:
- Drop look sensitivity further (the same patch tweaks mouse feel).
- Take breaks between wings.
- Prefer controller look at low sensitivity for placement—see Controls and the Steam Deck guide for handheld/couch notes.
Camera height raised
The camera was raised to a more realistic player height. Expect slightly different sightlines to high shelves and low clutter. Keys that rely on audio still need listening, but ordinary artifact scans may catch top-shelf messes more naturally.
Relearn one lap of a familiar hall after updating so your muscle memory for “where the horizon sits” resets.
Mouse sensitivity tweaked
Mouse sensitivity received a tuning pass. Recalibrate in settings before a long labeling session. Precise pedestal work hates leftover pre-patch sensitivity. Controller players should still check look speed; the comfort theme of 1.0.2 applies across input styles even when the bullet names the mouse.
Combined launch-week checklist
After both hotfixes:
- Confirm the game build is current via Steam.
- Spend XP into cleaning before chasing Porter 2.
- Re-hunt keys with audio cues in previously “empty” rooms.
- Retune look sensitivity after bobbing removal and height change.
- Update your personal notes on the museum checklist if a softlocked wing suddenly opens.
- Skim Launch Day Notes so sale timing and feature baseline stay aligned.
What these patches do not claim
- No new rooms or sauropod content in 1.0.1 / 1.0.2 (sauropod plans remain future messaging—see Deck/launch posts).
- No co-op, Mac, or console additions.
- No change to the 25 achievement count or the −15% intro sale window ending 30 September 2026.
- No rewrite of minimum PC specs (16 GB RAM, Win10, i5-2500, GTX 1050, DX11, 2 GB storage).
How strategy pages should react
- Abilities and XP — cleaning before Porter 2 / Level 5 pacing.
- Keys and Wings — audio-first key finds after interaction priority fix.
- Controls — bobbing off, height, sensitivity.
- Steam Deck — handheld comfort improves when bobbing is gone.
- Tier and room-order pages stay valid unless a later patch renames wings; hotfixes so far are softlock and feel patches, not roster swaps.
Suggested session after updating
Spend thirty focused minutes: clean one incomplete corner for XP, buy a cleaning skill if available, walk an old hall while listening for key audio, then place two careful artifacts with the new camera height. That micro-session validates 1.0.1 and 1.0.2 better than reading patch text twice.
Tracking future notes
Newer patches will get their own dated pages under the Updates Hub. Keep this article as the launch-hotfix cluster for 1.0.1 and 1.0.2. When Steam news adds balance or content drops, link them from the hub and adjust abilities/keys guides only after the notes are public.
Restore with cleaning skills online, listen for hidden keys, and let the steadier camera keep long museum nights cozy.
Frequently Asked Questions
Quick answers to the most common questions.
What did Hotfix 1.0.1 change about Porter 2?
It raised the Porter 2 level requirement so you unlock a few cleaning skills before Level 5. See spending order on Abilities and XP.
How do I find keys after the 1.0.1 interaction fix?
Affected keys are visually hidden—use audio cues, then pick up. Search habits are on Keys and Wings.
What did Hotfix 1.0.2 change for comfort?
Camera bobbing was disabled, camera height raised, and mouse sensitivity tweaked. Recalibrate via Controls.
Do these hotfixes change system requirements?
No. Published PC minimums still include 16 GB RAM—confirm on System Requirements and Deck notes on Steam Deck.
Where is the original launch baseline?
Feature list, sale timing, and day-one facts stay on Launch Day Notes with the hub index at Updates.